﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.GlobalIllumination.LightType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Experimental.GlobalIllumination
{
  /// <summary>
  ///   <para>The light type.</para>
  /// </summary>
  public enum LightType : byte
  {
    /// <summary>
    ///   <para>An infinite directional light.</para>
    /// </summary>
    Directional,
    /// <summary>
    ///   <para>A point light emitting light in all directions.</para>
    /// </summary>
    Point,
    /// <summary>
    ///   <para>A spot light emitting light in a direction with a cone shaped opening angle.</para>
    /// </summary>
    Spot,
    /// <summary>
    ///   <para>A light shaped like a rectangle emitting light into the hemisphere that it is facing.</para>
    /// </summary>
    Rectangle,
    /// <summary>
    ///   <para>A light shaped like a disc emitting light into the hemisphere that it is facing.</para>
    /// </summary>
    Disc,
    /// <summary>
    ///   <para>A pyramid-shaped spot light. This type is only compatible with Scriptable Render Pipelines; it is not compatible with the built-in render pipeline.</para>
    /// </summary>
    SpotPyramidShape,
    /// <summary>
    ///   <para>A box-shaped spot light. This type is only compatible with Scriptable Render Pipelines; it is not compatible with the built-in render pipeline.</para>
    /// </summary>
    SpotBoxShape,
  }
}
